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Once you get those, put all your resources into the citizens of the village and get them to level 5 as fast as possible, reason? They can hold the nights on their own (Minus blood moons.) and give you ample time to explore/do events/fix the bridge/kill fenrir. When you don't have to feed 10 people stone/iron/wood, you can use those extra resources to get your quarry/lumber mill up that much faster. The cost is the same because it is small to begin with. Hopefully you guys listen and change some of those things.
#TRIBES OF MIDGARD QUARRY HOW TO#
Players on this forum have given some great feedback on how to fix the agonizing features in this game.
#TRIBES OF MIDGARD QUARRY PATCH#
Now, maybe the patch you just dropped that fixed the player list not updating fixed the scale down? I don't know, because now I'm jumping into The Ascent. Now you are 1 or 2 people on a 10 player scaled world, because it doesn't scale down as people leave. You start with 10 people, so the world is scaled to 10 people, then 6 people leave after the first boss to get the seer unlock (because you need 10 exists, so it ruins multiple games), then other people leave because 6 people left. Also, because your genius team decided to tie the Seer unlock to a bi-frost exit. So somehow 2 players at 80k is the same as 10 players at 160k? Other enemies may scale correctly/differently, but since their health numbers aren't shown, we don't know that easily. with 1 player the first giant is 40k health. Yes, parameters like enemy health, resource amount, and Souls collection will scale among others! This is incorrect. Days are way too short for solo/duo players that don't want to rush like there's no tomorrow and just want to play the game in peace. The only thing that is changed with the amount of players are numbers on enemy health bars.īut souls, costs of buildings, repairs, everything is exactly the same for solo player as it is for 10 player group.Īnd at this point the larger group clearly has a huge advantage with time.
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Interesting, because since the premiere people keep saying that saga isn't balanced for solo/duo and there was no response from the devs about it. Yes, parameters like enemy health, resource amount, and Souls collection will scale among others! So if you're playing in a world with others and someone leaves, the game will adjust accordingly. We have a Solo Mode specifically balanced for solo players, and in general the game auto-scales. Hello! It's viable to play at any number up to 10. I'm interested in the game, but I'll probably play it with only 1 friend, so I would like to know how the coop is balanced, and if it's viable to play it at only 2 players ?
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